The problem
Players hit a paywall and abandon it because checkout means finding a card and typing 16 digits.
With Digimart
One-time charge for ৳20 of coins, confirmed with an OTP in seconds. The player never leaves the game.
In Game Coins and Power Ups
The Cost of Leaving the Game to Pay
Every screen a player has to leave to complete a purchase is a screen where they might not come back. Typing a sixteen digit card number mid session is exactly that kind of screen, and it is where most in game purchases quietly die.
The purchase moment usually looks like this:
The player taps to buy a coin pack An OTP prompt appears over the game, not outside it The player confirms in seconds Coins land instantly, and play continues without a reload
Why Small Purchases Need a Small Amount of Friction
A ৳20 coin pack cannot carry the weight of a slow checkout. The value of the purchase and the effort to complete it have to be roughly proportional, or players simply stop buying. A few things follow from that:
Purchases stay inside the game window, so momentum is not lost OTP confirmation takes seconds, not the minutes a card form takes Small price points like ৳20 or ৳50 become viable, not just large bundles No card storage means no chargeback risk for the studio to manage
It is worth being honest that this is built for impulse purchases, not for a ৳5,000 season pass. Large bundles still need a different rail.
Games make money in small moments, and the payment has to move at the speed of the moment.
Where This Fits Into Your Product
The One Time Charging SDK plugs into the exact spot where your in game store already sits. Most studios trigger it directly from the "Buy" button on a coin pack or power up, so the purchase flow stays inside the game's own UI rather than bouncing the player out to a browser or a separate app.